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Clear the 3 Towers by playing open cards that are either one higher or one lower than the value of the top card in the Face-Up deck. If there are no available open cards to play, you can turn over the next card in the Face-Down deck by clicking on it. When there are no cards remaining the Face-Down deck, click the Take Score button to receive your time bonus.
Long runs and quick times result in high scores. If you have 64,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all towers on subsequent rounds, your game is over.
Clear the 3 Towers by playing open cards that are either one higher or one lower than the value of the top card in the Face-Up deck. If there are no available open cards to play, you can turn over the next card in the Face-Down deck by clicking on it. When there are no cards remaining the Face-Down deck, click the Take Score button to receive your time bonus.
Long runs and quick times result in high scores. If you have 64,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all towers on subsequent rounds, your game is over.
Place the card in the face up deck in one of the 4 columns by clicking on the column. If the total of a column adds up to 21 the column is cleared. A card cannot be placed in a particular column if it will cause the column total to exceed 21. Up to 3 cards can be skipped per round by clicking on the SKIP CARD button.
If a card cannot be played in any column and all 3 skips have been used, you can end the round by clicking TAKE SCORE.
Finish the deck for a bonus, and long runs of 21's without skipping increases the score for each 21.
If you have 150,000 points at the end of 2 rounds, you can play a third round. If you fail to play all 52 cards on subsequent rounds, your game is over.
Clear the cards by playing any top level card that is either one higher of one lower than the top card in the Face-Up deck. Long runs of cards result in high scores. If there are no available open cards to play, you can turn over the next card in the Face-Down deck by clicking on it. Use the WILD card as needed.
Clear all the cards for maximum bonus points!
If you have 150,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all the cards on subsequent rounds, your game is over.
Click on any combination of exposed cards that adds up to 11 to remove those cards. If you cannot complete an 11, turn over the next card in the deck by clicking on it.
Cards removed from higher on the screen are worth more points.
If you score more than 68,000 points in the first two rounds, you will get to play a bonus third round. If you fail to clear all the cards on subsequent rounds, your game is over.
Play any of the cards from the 5 positions on the bottom of the field. A card may be played on an open pile or onto a previously played card if they match in number or suit. There are 4 Wild Cards in the deck which may be played anywhere and can have anything played on them. Each time a card is played, a new card is dealt from the deck.
A played card scores the point value for that pile. A pile's value is increased by playing a number match in that pile. Bonus is awarded for fast play, as well as any Wild Cards remaining when the deck is empty, and for leaving piles empty at the end of the round.
You can play a third bonus round for scoring more than 300,000 points in the first two rounds. If you fail to score 150,000 points on subsequent rounds, your game is over.
As the hoop moves side to side, press one of the four players to time a shot and score a basket. Making 3 baskets in a row will cause a streak where every basket is worth 5 points until a shot is missed. The basket moves further back in round two and again in round three.
Score 150 points in the first two rounds to earn a third round. Score at least 75 points in each subsequent round to keep playing.
Try to clear all of the cards from the playfield by matching them in pairs or in sequence. Pairs score more points than sequences. Bonus is scored for faster matching.
A completion bonus is awarded for clearing the playfield of all cards, as well as points for each card remaining in the face down deck, and any time remaining on the clock.
If there are no more moves available, press the TAKE SCORE button to end the round.
If you score more than 60,000 points in the first two rounds, you will get to play a third round. If you fail to clear all of the cards from the field on subsequent rounds, your game is over.
Clear the cards by playing any top level card that is either one higher of one lower than the top card in the Face-Up deck. Long runs of cards result in high scores. Bonus is scored for faster matching.
If there are no available open cards to play, you can turn over the next card in the Face-Down deck by clicking on it. Press the second shoe to create a second Face-Up deck to help clear cards
Clear all the cards for maximum bonus points!
If you've scored 120,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all the cards on subsequent rounds, your game is over.
Circles with numbers or letters are arranged randomly about the play area. Quickly click the circles in sequence, and watch for red bonus circles to appear (click them and resume counting as fast as possible).
Each of the 7 rounds has a different method of counting:
Round 1: Count From 1 to 30
Round 2: Count From A to Z
Round 3: Count From 2 to 60 by 2's (e.g. 2, 4, 6, 8, etc.)
Round 4: Count From 3 to 90 by 3's (e.g. 3, 6, 9, 12, etc.)
Round 5: Count From 30 to 1 backwards (e.g. 30, 29, 28, 27, etc.)
Round 6: Count From Z to A backwards (e.g. Z, Y, X, W, etc.)
Round 7: Count Up From 1 with each next number increasing by 1, 2 or 3 (e.g. 1, 2, 5, 7, 10 etc.)
Continue playing past Round 7 where the circles will start to disappear momentarily making it more challenging!
Bonus points are awarded for time remaining in a round. Fail to complete a round in the given time and your game is over.
Remove open tiles by matching pairs of numbers. A tile is blocked if it is bordered by other tiles on its left AND right and on the same level.
There are four tiles of the same number making two pairs of numbers 1 through 16.
It always starts possible to clear all tiles, but making a wrong match can leave tile blocked and end the round.
If you've scored 150,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all the tiles on subsequent rounds, your game is over.
Remove open tiles by selecting matching pairs. A tile is blocked if it is bordered by other tiles on its left AND right and on the same level.
Season and Flower tiles can be matched with any other Season of Flower tile.
Use hints if you get stuck. Earn bonus points for each remaining hint at the end of a round.
It always starts possible to clear all tiles, but making a wrong match can leave tile blocked and end the round.
If you've scored 250,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all the tiles on subsequent rounds, your game is over.
Drop tiles into each of the four columns trying to reach a sum of 32 using 6 tiles or fewer. Once 32 is reached, the column will shrink and you need to reach a sum of 21 using 3 tiles or fewer.
You can use the RECYCLE column to store tiles for later use. Once the RECYCLE column is filled with 6 tiles, placing another tile in the column will give you access to the bottom tile in the RECYCLE column.
Placing too many tiles in a column or exceeding the target sum will BUST the column and it can no longer be used.
The tiles are random, but 10's and 11's are twice as likely.
If you've scored 100,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all the columns on subsequent rounds, your game is over.
Select squares that have at least one other adjacent square of the same color to remove them from the field. Every 8 seconds the squares move up two rows with new squares being added from the bottom.
If you have no adjacent squares to select, you can advance the field by pressing the UP ARROW. If a square passes the red line at the top of the field, you BUST and the round ends.
Collect STARS to use the MIX UP button to shuffle the squares around if you have no more moves.
Activate a FREEZE by pressing a SNOWFLAKE and quickly press every square of the selected color.
If you've scored 125,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all the squares on subsequent rounds, your game is over.
Slide a row or column to group 3 or more tiles of the same color together to remove them from the field. New tiles will fall in from the top to replace the removed tiles.
Matching 4 tiles will create a BOMB that blows up one tile above, below, left and right of it when it is removed.
Matching 5 tiles will create ARROWS that blow up all the tiles in the same row or column when it is removed.
Matching 6 tiles will create a FREEZE that freezes the board and allows you to quickly tap all the tiles of the selected color when it is removed.
All of the power-ups pause the clock when activated. The clock also pauses briefly when a match is automatically made from falling tiles.
Remove the target number of tiles for the round before the clock expires to advance.
Select two adjacent billiard balls of the same number to remove them from the field - diagnals are okay too. There are 4 of each ball numbered 1 through 15.
Once balls have been removed, the remaining balls can be slid up, down, left or right to close the gaps. Try shifting the balls around to line up more adjacent balls of the same number.
At any time, the ADD BALLS button can be pressed to fill in any open spots on the field.
You can use the MIX UP button once per round to reshuffle the balls on the field if you are out of matches. Remove all 60 balls to complete the round.
If you've scored 350,000 points at the end of 2 rounds, you can play a third round. If you fail to clear all the balls on subsequent rounds, your game is over.
Solve the target number of puzzles in the allotted time to finish the round. If you make a mistake, you lose one of your three hearts. Lose all three hearts in a round and your game is over.
Puzzle type one is the Weight Game. Analyze the scale, their positions, and the objects on them, then select the heaviest object.
Puzzle type two is Speed Numbers. Watch the numbers as they speed by, remember the sequence and type them into the key pad.
Puzzle type three is Math Blocks. Press blocks to remove them from the stack so that the target sum remains.
Puzzle type four is Card Flip. Watch the cards as they flip over, then select the card that isn't present from the cards below.
Puzzle type five is Dot Flash. Watch as the red dots flash and move around the field. After the third set of flashes, select the dots that flashed red last.
Look at the two pictures carefully and find the differences. Each set of photos have exactly 5 differences to find. You can touch the spot of the difference on either photo.
Find all 5 differences to move to the next round. If you are struggling to find a difference you can use one of your three hints by pressing the MAGNIFYING GLASS. Bonus points are awarded at the end of each round for the number of hints you still have remaining.
Bonus points are also awarded for the time you have remaining after finding all of the differences, so be as fast as you can!
If time runs out before finding all 5 differences, your game is over.
Clear the 3 card at the top of the Towers by playing open cards that are either one higher or one lower than the value of the top card in the Face-Up deck. If there are no available open cards to play, you can turn over the next card in the Face-Down deck by clicking on it. When there are no cards remaining the Face-Down deck, click the Take Score button to receive your time bonus.
Face cards (J, Q and K) of every suit are "Heroes" with power ups that will affect gameplay! Use them strategically to help you clear the towers